Review of Shank (Demo) by Klei Entertainment

When I first saw the concept art for Shank a little over a year ago, the natural artist in me was instantly drawn to the game.  I’ve been drawing way before I was able to put words together, of which were nowhere near understandable by humans at the time.  Obviously, the look and feel of the artwork was definitely the item that kept me coming back and peeking into the window.  Shank appears to adapt some of its style from properties reminiscent of shows I had come to enjoy; shows like Samurai Jack, Justice League of America and Batman Beyond to list a few similarities.

Without a doubt, I have enough sketch pads littered about, and if by some Disney magic they could talk, my love affair with this art style would be vetted easily.  Trust me, I could put on display, a parade of countless sketches that have resulted in hybrids and half-drawn characters in this style, of whom suffered neglect over soggy Captain Crunch cereal and broken pencil leads.  However, artwork alone is not enough to make me want to play a game; game play and the perceived fun factor has a lot to do with it as well. Enough about me already, onward with my review of the Shank demo.

I would most likely be considered what people refer to as an “old-school” gamer. ( I know, I am still talking about me.)  My chops were honed on games like Contra-Hard corps, Double Dragon and Streets of Rage.  As artifacts go, you might likely find a footprint of mine in the form of a Converse All-Stars sole pattern, somewhere in an abandoned and dusty defunct arcade – evidence enough that I participated in ushering in the coin-op era, but then that would be giving away too much.  Nevertheless, Shanks brings back at least for me, some nostalgia as far as pure beat-em ups and hack and slash games of the 80′s go.  The game is amazingly fluid, the physics are just right and the action is turned up just enough for you to enjoy what is actually taking place on-screen.  Some games are just a mosh pit of sprites, explosions and whatever else that causes most gamers to button mash, as if  the game controller is screaming unholy profanities while you’re hopelessly trying to silence it.  Subsequently, there is never truly an idea of how or why you survived the melee that ensued.  Usually, all that remains is the evidence of the thousands of pieces of debris left over from the things that were trying to kill you, and then it repeats.  Thankfully, Shank is nowhere near this.

From the onset, the combat moves for Shank seemed fairly simple, slash with your shanks, hack and tear with a chainsaw, and blow away anyone coming in front or behind, with your dual pistolas of course.  As the demo progressed, the game was already proving to be more than just your average run, jump, and shoot.

To illustrate, the game starts off with the an animated back story of our hero Shank, who watches helplessly as his beloved girlfriend is carried off in the arms of a ridiculous sized wrestler named “The Butcher.”  One of the more aesthetically pleasing aspects about the graphics, is that the back story and the game seem to transition in and out between each other almost seamlessly.  In other words, if it weren’t for the on-screen indicators, you would not know if you were in a cut-scene or the game, unless you tried to move.  Likewise, the graphics which appear to be Hi-Res vector art, presents the game as a AAA Flash title on steroids.  I hope that by using the phrase “Flash game,” I don’t minimize the brilliance that is being pulled off here.  The animation sequences alone are some of the best work I have seen in this style of game.  For instance, I was gaped in amazement when I noticed the main character on one knee, knife deep in the chest of a baddie, while looking backwards and firing off rounds towards incoming attackers.  Definitely bad ass.  The aforementioned animated sequence was just one of the craziest and hyper fluid animations that the main characters goes into, resulting in baddies being sent to their digital after-lives.
At this point, I am aware I have not touched on the controls.  Truthfully, it’s fairly straightforward, and you find yourself reacting subconsciously, not really thinking about what you “should” be doing at any one given instance – well, maybe when you need to jump.  For the most part, the controls for the game are smooth and they just work, point blank.
The beauty of the system is the animated sequences that occur from what seems likely countless button combinations. It’s the animation sequences that draw you deeper into the game, the hero “Shank” seems alive and ready to do your bidding with the push of a button.  Pure button smashers will enjoy the reward of the built-in combo system and the on-screen acknowledgement of successful combos during a melee of death and destruction.  Early on into the game, you will quickly find out what combination of buttons allow for certain moves, along with which combos are more efficient against the larger, more harder to dispatch of bad guys. Granted, a majority of the baddies don’t drop from the first hit, slice or blast from a bullet, but that alone adds to the insanely paced action that is closing in from both sides of the screen.
Without a doubt, this was another fun and enjoyable game to play, which more than catered to my old school coin-op lineage.  The Demo ends with you entering into a caged death match against a larger than life size character, “The Butcher.”  Remember that he is the initial antagonist who kidnapped and from what I can tell, killed Shank’s girl. Consequently, after more onscreen violence, bloodshed, awesomeness and a plethora of mind-blowing combos, the demo is over if you managed to kill The Butcher.
After experiencing the game for what it is, I cant help but wonder what lies ahead.  Based on the screen shots from the levels in the unlocked version of the game, it appears that I have not even scratched the surface on how fun this game may truly be.
I’d have to rank this up there with those games that you play when all you want to do is just jump in, kill some stuff and get out. There are definitely hours of fun to be had, more weapons to discover and even crazier, larger than life characters to face down and destroy.
If you are comic book enthusiast or enjoy the occasional graphic novel, I’d recommend the game on that perception of it alone.  In short, Shank appears to offer gamers a visceral thrill ride with the back drop of a graphical novel that comes to life, sort of like an animated cross between Kill Bill and Desperado.  Chalk this one up as another title that I will more than likely end up buying, not hard on the wallet either…only $14.99 and available on Steam.
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Review of Warhammer 40000: Space Marine – Demo

Considering this is the holiday weekend, Labor Day. I decided to dust of my Steam account and check out some games I’ve been meaning to play, demo, and buy. While wading through the typical advertisements, one game in particular caught my eye, Warhammer 40,000 Space Marine. There I was with a slight grin and fiendishly looking for the download demo button. Twenty plus minutes later, I fired up the game to give it a go. Right off the bat, the first thing that caused a big smile to come across my face was that the game is compatible with the XBOX 360 PC controller. Now before I go on, and possibly offend the purists of gamers, please believe I too was a die hard keyboard and mouse fanatic, I have the carpal tunnel and finger joint pain to prove it.

Now let’s move on to more about the game. Before I get started, let me set a few expectations so you know what your are in for. First of all, this was a game demo I played, which means that it was pretty much limited in scope. Number two, I am nowhere near as charismatic as the professional game critics out there, so if you truly want an in-depth review, seek out one of those guys.
When I first booted up the game I didn’t know what to expect. I had to take into consideration that I’m not using the latest and greatest video card out there either, ATI Radeon HD 3800 Series. The reason I bring this up is because about an hour before discovering the game, I was conducting some web research on RAGE by ID Software.  To my dismay, I noticed that my sleek black, and beautifully lit DELL XPS did not meet the minimum requirements to even play RAGE.  But I digress, pleasantly to my surprise, Warhammer 40k Space Marine looked better than expected.  Deep down I realize I am probably missing out on some algorithm that enhances specular highlights, or missing out on the benefit of a geometry shader that did not get processed.  I’m being facetious of course, but overall the colors were rich, the effects awesome, and I was already hooked.
The start screen presents you with two campaigns to choose from, The Inquisitor, and Battlements.  The first campaign starts you out with two other A.I. controlled Space Marines that are watching your six, and playing alongside you. Your job is to stop an onslaught of ORCS, who are nothing more than hell-bent on trying to kill you.  So of course, before all this drama even unfolds, I find myself flipping through each button to see what does what.  I’m presented with a slick and easy to use weapon selection system; it shows I’m equipped with a Bolt Pistol, Bolter, Vengeance Launcher, and the Stalker Bolter. Oh, did I forget to mention the classic default weapon?  The Chain Sword.  The Chain Sword, when used properly is a very brutal and bloodletting instrument of pain.  I found myself saying things under my breath that my mom probably would not be proud of, but it just felt right at the time.
There is more than a generous amount of blood and gore to keep the average gamer happy. Each weapon in the demo has it own unique abilities and strengths with a varying amount of ammo to keep balance in the game.

Initially, I began to play the first mode on normal, and of course my manhood was prodded just a little for doing so, I was called a wuss in so many ways for selecting normal.  Easy modes states that you will rarely die, Normal mode states that you will die occasionally, and of course Hard mode states that you will die often.  Give me a break, I choose Normal so I could at least experience the majority of the game on the first pass.

The overall world that you are able to explore in the demo, feels like a mix between Middle Earth and a Gothic Steam Punk battle ground.  All in all, I didn’t feel too much confined in the level, or that the game was leading me.  The levels are large enough to explore, and do not leave you with the feeling of confinement, I had room to breathe.  Trust me, when the battles get going, you are going to be looking for a way to escape in order to regroup and regain your health.

Furthermore, I’m a huge fan of games like Killzone, Call of Duty, SOCOM, and the like.  So when it comes to weapon systems, how guns fire and their ease of use, that aspect of the game is very important to me.  Warhammer 40k Space Marines did not disappoint in this area, not in the least.  This is truly a fun game to play, especially if all you want to do is slash some ORCs or blast them to bits.

One of the more surprising moments was during a melee, something that definitely reminded me of Frank Millers 300. When the action gets intense, and you’re surrounded by a horde of battle-ax wielding ORCs, your Space Marine will valiantly begin to slice off chunks of flesh, as you watch the blood spew out in 360 degrees of pure violence in 300 like slow motion.  When I first witnessed this in-game, all I could say was “Cool!”.

So now I’m hyped and feeling a little more confident with my skills in-game, so I switch to hard mode.  I also decide to try out the next campaign offered on the demo, Battlements.  To my surprise, I get equipped with a Jet Pack. Can it get any cooler than this?

I love the way the developers have kept everything about the game so far pretty much balanced, especially with the use of in-game technology. Personally, I would have preferred to just hover over my enemies and blow away everything in sight, but that would not be as challenging.  The Jet Pack allows you to reach the high ground and or escape if the going gets rough. That aside, the Jet Pack is just cool as hell to experience.

Meanwhile, I realized that I was dying- a lot- then it hit me, I was on hard mode.  So I buckled down and decided to prove to myself that the last several hours of play made me a veteran.  Admittedly, I was sadly mistaken.  I took a pure ass whipping on hard mode but hey, I managed to finished the demo levels.

All in all, I really can’t rate this game because it was only a demo, but I played enough to know that I will pony up the cash to eventually buy it.  I am also happy with the fact as per the online game videos, the developers have tried to stay true to the essence of the Warhammer universe. I’m definitely looking forward to experiencing the rest of the game and discovering the dark Gothic themes, cathedrals, and battle grounds yet to be explored.

If you have a Steam account, I definitely recommend giving this game (demo) a try.

Official Website: http://www.spacemarine.com
Steam: http://store.steampowered.com/